The concept was inspired by a story I heard from a colleague – the first thing every morning when they wake up, a chat-robot sends them a message reminding them to take their pills.
This clash between the way we view technology, as a synthetic device as alienated from the flesh and bone of our human bodies as possible, and the use for something as intimate as a human’s health fascinated me.
I imagined the little robot trying to match the rhythms and daily cycles of a human body, frantically checking medical data and pressing buttons that send medicine straight to the patient’s blood stream.
The similarity of this scene to rhythm games like guitar hero or Simon says was the inception of this concept.
Drum patterns where the last piece of the puzzle – the repetition and precision required to maintain a steady beat fit perfectly into this concept. The looping patterns inspired the unique interface, composed of three nesting roads for the capsule-notes to loop on (as opposed to the traditional linear road).
The game is played from the perspective of the robot, which dictated the cold, technical-vector-esque look, expressing the absurdity of the situation. You can see my (ongoing) visual research for this project on Are.na.
This project was part of a game concept design course at Bezalel academy, instructed by Eric Lerner.